Homebrew developer Cpajuste is back with more updates to his three emulators Pfba, Psnes, and Pnes for the Nintendo Switch. Each emulator is slowly approaching perfection with every minor update that Cpajuste brings to the table such as OpenGL. The emulators on the arcade side plays a great range of arcade titles at full speed.
The Psnes and Pnes are great editions for those that want something simple but advance with multiple features, these can be considered as standalone emulators. Each of the three packs works the same. If you want to have a game cover accompanied with the rom you can do that also. Just make sure the picture file name is the same as the rom file and the picture is in the preview folder.
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PFBA 3.0
V3.0
- – Correction of the orange screen of death on exit
- – Fixed an audio loss issue
- – Fixed the aspect ratio 4/3
- – Added new shaders: lcd3x, crt_caligari and 2xsal
- – Titles / previews: http://thumbnailpacks.libretro.com/
- – Correct audio (thanks to audren)
- – Correction of audio shift during restore from the main menu
- – Fixed the problem of audio playback in the background (main menu)
- – Audio correction: perfect audio synchronization
- – Better rendering of shaders (the possibility of using two textures)
- – Added a favorite section in the favorite list
- – Added “config.cfg” in the skin directory, to allow customization (base) of the user interface.
- – Added help buttons in the rom list
- – Added higher scores for supported games
- – New emulation options
- – Added option to force 50Hz, because some rom frequencies cannot be detected automatically (megadrive for example)
- – Fixed a ROM loading error after trying to load an invalid rom (memory leak)
- – and many, many, many other corrections and changes
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PSNES 3.0:
The main objectives of this snes9x port are:
- have a simple but user-friendly user interface on non-Windows devices
- use a recent rendering interface for speed and effects support
- multi-platform and code portability
- simple updates of the core snes9x (no changes to the original sources)
Functionality
- Support save states
- Supports cheats (put a “rom_name.cht” file with the game’s genie codes in the cheat folder)
- Supports 2x, 3x, 4/3 adaptation and linear scaling of full screen hardware
- Support of filtering software (tv2x, smooth, supereagle, 2xsai …)
- It supports images, thumbnails and images (png) icons, called as the rom name with png extension, instead zip / sfc, in the respective directory (to be created if necessary).
- Support of the database file for ROM management. You will need a “db.xml” file located next to the application. The current “db.xml” file comes from dat-o-matic and contains a complete set of “no-intro” romset. Your ROM files must be compressed and named as set ( http://datomatic.no-intro.org ). You can enable / disable this option from the options menu (reboot required).
Cheat format
- Example of game codes “Super Mario World (USA) .cht” cheat name: UnlimitedJumps code: 3E2C-AF6F enable cheat name: 99Lives code: 14B4-6F07 enable
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PNES 1.0
The main objectives of this Nestopia port are:
- have a simple but user-friendly user interface on non-Windows devices
- uses a recent rendering interface to support speed and effects
- multi-platform and code portability
- easy updates of Nestopia core (no changes to the original sources)
Functionality
- Support save states
- Supports 2x, 3x, adaptation, 4/3 adaptation and full screen hardware resizing
- Support for hardware filtering (shaders)
- Supports titles, previews and icons (png), with the name of the rom with png extension, instead zip / sfc, in the respective directory (to be created if necessary).
Use (Switch)
- Press (+) in the resource list to configure the main options and default ROM options
- Press (-) in the resource list to configure options for roms
- Press (+) AND (-) when in emulation to access the options menu