Wii U emulator Cemu 1.7.3 gets some big improvements

Cemu is promising Wii-U emulator for your PC, and it just keeps getting better. In this video you can see how well the new Zelda game looks.Cemu 1.7.3

Now patreon donators can download the latest build of Cemu. Plus it’s always good to donate to a project like this and as a reward, you probably get experimental builds & updates to bug fixes. Here’s the latest Patreon release.

Cemu 1.7.3

Cemu detailed changelog for 1.7.3d

GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility.
Also made some adjustments to guarantee this doesn’t happen again in the future

JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops.

general: Screensaver/Standby should no longer come up while a game is playing in Cemu

Fixed bug in LCEnableDMA()
FSOpenFile() is no longer blocking CPU execution
Added internal support for priority-based path overloadingCemu will load patched game files
Cemu will load patched game files automatically from mlc01/usr/title/../../

ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation()

AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../..//

AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000

Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input

GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize()
GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
GX2: Added support for shader OP3 CNDGT_INT instruction
GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0
GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly
GX2: Added support for vertex shader gl_PointSize export
GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called
GX2: Fixed sampler min and mag filter value being read from wrong register bits
GX2: Added support for streamout binding the same buffer as input and output.

Check out this video below to see how playable Zelda really is..

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I like to get everyone the right info and I like to help others get the most from there electronic devices. I enjoy playful cleverness and the exploration of technology. My Motto: You own it, you can do whatever you want with it.

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