A few months ago Bigboss released PS4link and PS4client, well today he has released an update to ps4link/ps4sh to work with the latest tools and resource on PS4dev.
https://twitter.com/psxdev/status/683765710774996993
There are quite a few thing on PS4dev and of course, made for dev’s but it’s nice to see the scene moving forward. Now one of the tools that may catch your attention it’s the Elf Loader (elfdr) anyone that has messed around with UVloader (rejuvenate) knows that’s these are what the Vita homebrew files are. Also, most of these tools were just update 3 or 4 days ago, so here is a quick rundown of the tools and resource on PS4dev GitHub.
elfldr
Runs 64-bit Elf files in-process on Linux, FreeBSD and the PS4
libps4-generator
Generates libps4 through std (C and Posix) and SCE module headers
libps4
Libc, POSIX and SCE module library for the PS4
libps4-symbols
Most recent PS4 symbols by firmware for analysis and convenience
libps4-examples
Examples and prove of concepts which show something realized with libps4 (not necessarily unique to the PS4 – in fact prove of POSIX parts or failures are quite welcome)
libps4-boilerplate
Imported by libps4-generator to generate libps4
libps4-sce-include
Reverse engineered community maintained SCE headers. Imported by libps4-generator to generate libps4
libps4-std-include
Read-only freebsd libc and POSIX headers. Imported by libps4-generator to generate libps4
https://twitter.com/fail0verflow/status/683782528919056384
If this continues and more people start to help, we might see Linux or other homebrew for the PS4 sooner than we ever thought. You can check out PS4link here, PS4dev here and PS4 Linux here.