Sun. Dec 22nd, 2024

Today we finally get the full-fledged custom firmware, Atmosphere for the Nintendo Switch. If any of you have been using Atmosphere before it was basically a beta test I would say. To see what was needed to be worked on before the official release. I know we were supposed to see it release in August or end of summer but these things take time to do and they wanted to make sure everything worked as it should before the official release.

It supports the following feature set:

  • Fusée, a custom bootloader.
    • Supports loading/customizing of arbitrary KIPs from the SD card.
    • Supports loading a custom kernel from the SD card (“/atmosphere/kernel.bin”).
    • Supports compile-time defined kernel patches on a per-firmware basis.
    • All patches at paths like /atmosphere/kip_patches/<user-defined patch name>/<SHA256 of KIP>.ipswill be applied to the relevant KIPs, allowing for easy distribution of patches supporting multiple versions.
      • Both the IPS and IPS32 formats are supported.
    • All patches at paths like /atmosphere/kernel_patches/<user-defined patch name>/<SHA256 of Kernel>.ips will be applied to the kernel, allowing for easy distribution of patches supporting multiple versions.
      • Both the IPS and IPS32 formats are supported.
    • Configurable by editing BCT.ini on the SD card.
    • Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
  • Exosphère, a fully-featured custom secure monitor.
    • Exosphere is a re-implementation of Nintendo’s TrustZone firmware, fully replicating all of its features.
    • In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
  • Stratosphère, a set of custom system modules. This includes:
    • loader system module.
      • Reimplementation of Nintendo’s loader, fully replicating all original functionality.
      • Configurable by editing /atmosphere/loader.ini
      • First class support for the Homebrew Loader.
        • An exefs NSP (default “/atmosphere/hbl.nsp”) will be used in place of the victim title’s exefs.
        • By default, HBL will replace the album applet, but any application should also be supported.
      • Extended to support arbitrary redirection of executable content to the SD card.
        • Files will be preferentially loaded from /atmosphere/titles/<titleid>/exefs/, if present.
        • Files present in the original exefs a user wants to mark as not present may be “stubbed” by creating a .stub file on the SD.
        • If present, a PFS0 at /atmosphere/titles/<titleid>/exefs.nsp will fully replace the original exefs.
        • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
      • Full support for patching NSO content is implemented.
        • All patches at paths like /atmosphere/exefs_patches/<user-defined patch name>/<Hex Build-ID for NSO to patch>.ips will be applied, allowing for easy distribution of patches supporting multiple firmware versions and/or titles.
        • Both the IPS and IPS32 formats are supported.
      • Extended to support launching content from loose executable files on the SD card, without requiring any official installation.
        • This is done by specifying FsStorageId_None on launch.
    • service manager system module.
      • Reimplementation of Nintendo’s service manager, fully replicating all original functionality.
      • Compile-time support for reintroduction of “smhax”, allowing clients to optionally skip service access verification by skipping initialization.
      • Extended to allow homebrew to acquire more handles to privileged services than Nintendo natively allows.
      • Extended to add a new API for installing Man-In-The-Middle listeners for arbitrary services.
        • API can additionally be used to safely detect whether a service has been registered in a non-blocking way with no side-effects.
        • Full API documentation to come.
    • process manager system module.
      • Reimplementation of Nintendo’s process manager, fully replicating all original functionality.
      • Extended to allow homebrew to acquire handles to arbitrary processes, and thus read/modify system memory without blocking execution.
      • Extended to allow homebrew to retrieve information about system resource limits.
      • Extended by embedding a full, extended implementation of Nintendo’s boot2 system module.
        • Title launch order has been optimized in order to grant access to the SD card faster.
        • The error-collection system module is intentionally not launched, preventing many system telemetry error reports from being generated at all.
        • Users may place their own custom sysmodules on the SD card and flag them for automatic boot2 launch by creating a /atmosphere/titles/<title ID>/boot2.flag file on their SD card.
    • A custom fs.mitm system module.
      • Uses Atmosphère’s MitM API in order to provide an easy means for users to modify game content.
      • Intercepts all FS commands sent by games, with special handling for commands used to mount RomFS/DLC content to enable easy creation and distribution of game/DLC mods.
        • fs.mitm will parse the base RomFS image for a game, a RomFS image located at /atmosphere/titles/<title ID>/romfs.bin, and all loose files in /atmosphere/titles/<title ID>/romfs/, and merge them together into a single RomFS image.
        • When merging, loose files are preferred to content in the SD card romfs.bin image, and files from the SD card image are preferred to those in the base image.
      • Can additionally be used to intercept commands sent by arbitrary system titles (excepting those launched before SD card is active), by creating a /atmosphere/titles/<title ID>/fsmitm.flag file on the SD card.
      • Can be forcibly disabled for any title, by creating a /atmosphere/titles/<title ID>/fsmitm_disable.flag file on the SD card.
      • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
    • A custom crash report system module.
      • Serves as a drop-in replacement for Nintendo’s own creport system module.
      • Generates detailed, human-readable reports on system crashes, saving to /atmosphere/crash_reports/<timestamp>_<title ID>.log.
      • Because reports are not sent to the erpt sysmodule, this disables all crash report related telemetry.
  • General system stability improvements to enhance the user’s experience.

Update: 

0.7.1 is Atmosphère’s second official release.

The following was changed since the last release:

  • Fixed a bug preventing consoles on 4.0.0-4.1.0 from going to sleep and waking back up.
  • Fixed a bug preventing consoles on < 4.0.0 from booting without specific KIPs on the SD card.
  • An API was added to Atmosphère’s Service Manager for deferring acquisition of all handles for specific services until after early initialization is completed.
  • General system stability improvements to enhance the user’s experience.

 

Source:

By hackinformer

I like to get everyone the right info and I like to help others get the most from there electronic devices. I enjoy playful cleverness and the exploration of technology. My Motto: You own it, you can do whatever you want with it.