Team molecule, has decided to release an updated version of HENkaku which whitelists some functions that includes the possibility to over clock the GPU from now on, since it seems that the beta testing went smooth. Just a reminder to install the latest version of HENkaku all you need to do is restart your vita and relaunch the exploit via web browsers.
Now if you are using the offline installer and wish to update HENkaku, you must first install HENkaku again using the online installer (this website). Next, while still connected to the internet, run the offline installer bubble (not Email) and install the payload again.
Release 6 change log:
- Whitelisted
scePowerSetGpuClockFrequency
,scePowerRequestColdReset
,scePowerRequestStandby
, andscePowerRegisterCallback
- Fixed rare bug which crashes modded SceShell. There is still no PSN spoofing for modded SceShell
- Removed “welcome” message when triggering exploit (was used for debugging and is no longer needed)
Let us know if you see any difference when playing a Vita game and using the latest HENkaku.
Thanks guys for informing us about it! But once I install revision 6 of Henkaku, do I need to manually over clock it or is it already over clocked as default?
It’s done by default now just like it being clock at 444mhz.
once im on R6; do i still need or must install vitashell 1.0? Would it be still default at 444mhz if i upgrade henkaku r6 online and then downgrade to r.4 offline?thanks
rebooted and tried running henkaku again it keeps saying I have the latest version , but I didn’t see any update? any way of checking version of henkaku installed ?
You check in the system info in the setting of the vita or pstv.
So if it’s clocked by default
Does that decrease my battery life ?
I noticed mine automatically updated when I didn’t even if have to press the install button.
All you have to do is enter the browser app and it just installs automatically
henkaku is not updating r6 it install from 11th september very strange please help