The Vita is HACKED! Native Homebrew & more finally possible

Vita hacked Native homebrewPlayStation – Greatness awaits arrived!

To be honest, I never thought this would see the light of life ever but just now famous kindle-hacker YifanLu released the long awaited and first PS Vita Exploit to bring native Hombrew and more!

For the last months everyone was patiently waiting and speculating what Yifan had hidden up his sleeves (actually for years). The whole story started with him strongly recommending everyone to apply for a PlayStation Mobile Developer License and play around with it!

I think it would be wise for everyone (not just game developers) to sign up for an account (it’s free!), set up the developer assistant on their Vita, and run at least one sample application. If you don’t try this platform out and see what it has to offer, you might regret it.  –YifanLu’s Blog

A lot people were thinking of all this being a big joke first because the only way to run any custom code aka PlayStation Mobile Service was about to shut down very soon. But with the time it all became more concrete when some well known names of the PSP scene started to work on the first unofficial SDK which is necessary for compiling Hombrews. #PSP2SDK

psp2sdk

And all those of you regulary checking the uvloader repository may have noticed that continual commits and updates were pushed lately..

If you have an exploit for the Vita (not the PSP emulator as UVL does not work on that), then you should be able to port the exploit by finding a couple of memory addresses for some API calls and passing them to the config file. More information will be available when the time comes… (github.com/yifanlu/uvloader)

All this were early indicators for the UVLoader still working. 😉

Why took it so long to ‘hack’ the Vita?

Well it didn’t take long, actually it was achieved back in 2012 already. But since this kind of exploit is not something to be found on the streets and the Vita in general being know as very heavily secured, it was decided to be saved for further investigations. So on the one hand it’s great to release, let everyone play with this and finally create custom Homebrew for the Vita but on the other it’s sad that the PSM Service is about to shut down and we lose this possibility for ever.

Thats why I would like to personally thank YifanLu for sharing at all!

 

Check it out!

Folks! From this day we are not limited to PSPEmulator hacks anymore!! The big brother of our loved VHBL, aka UVLoader, took over! All we need now are interested and ambitious devs to create Emulators and Homebrews of all kinds. 🙂

But remember: The ‘DO NOT update or you will be left out’ game still continues as Sony will most likely patch this in the next firmwares! As it seems firmware 3.51, maybe 3,5X, will be THE FIRMWARE to hack your Vita, just like it is the case with the PS3 until today!!

 

Can I run backups/ISOs/copied games for Vita? For PSP? For PSOne?

No.

 

Stop acting all high any mighty with your anti-piracy stance.

Inability to decrypt/dump/execute official software and games is not something I decided to include by choice (however, I am glad it’s there). The exploits that are used physically does not give permissions for this. Sony did a really good job with security in depth, no application has more privileges than necessary. PSM DevAssistant would never be used officially to decrypt, dump, or execute signed games so it cannot do so even when exploited.

 

What kind of homebrews will we see? Is it any better than PSP homebrew?

This depends on how many developers are willing to invest time in writing homebrew for the Vita. I’m as hopeful as you are. In terms of pure statistics, the PSP-3000 has 64MB of shared memory, 333MHz CPU, and 166MHz GPU. The Vita has 512MB of main memory and 128MB of dedicated video RAM. It has four cores of CPU running at around ~1GHz and four cores of GPU running at around ~200MHz. In addition, the Vita also has the entire PSP hardware inside its silicon.

The exploit used also allow for developers to use dynamic-recompilation features for speeding up emulators.

 

Can I install Android, custom themes, cheats, or plugins?

No, this exploit does not give kernel or bootloader level of access. It cannot access the filesystem (unsandboxed), modify system files, or access other process’ memory.

Check it out! http://yifan.lu/2015/06/14/rejuvenate-native-homebrew-for-psvita/

 

Workaround to get PSM working without License coming soon…

 

Stay tuned for detailed tutorials, how to’s and updates for this native hack here soon.

Catch me on twitter: @freakler94

About Freakler

Moin! Occasional programmer, number 2 here at hackinformer.com & creator of the PlayStationGuide. I mainly talk about console-hacking related stuff..

Check Also

Contra: Operation Galuga – Review

Contra is back! Man fans of the franchise were wondering when this would happen, especially …

8 comments

  1. Does Yifan really oppose any work regarding getting the Vita to play backups? But that’s what allowing emulators will do, just not play Vita game backups… I don’t get that stance honestly.

  2. He is probably just covering his bases with that comment.

    • Actually, it is pretty hard to achieve backup-emulation with the current exploit, but I’m sure someone will figure it out sooner or later. I don’t condone piracy, but I’m just saying that it’s a matter of time.

  3. Chrysolite Stone

    I own the UMD for PSP2i and it would be a shame if I couldn’t play my ISO of it through this hack, since it is unavailable for download on PSN.

  4. Hi guys, I’ve been trying to sign up for a dev account last week but it didn’t worked! is everything lost? As far as I know the psm dev app is still on the ps store, can anyone give me access to their dev account just to download the app so that I will be able to run my homebrew on my psvita?
    thanks in advance

  5. Is there any point in getting a dev account if you’re on 3.18 and use the proxy trick to get the PS Suite Dev on your Vita and update it through the PKG installer? That’s the method I used to get the PSM on my Vita and of course I never had to use my dev account to get the files.