YifanLu needs your help to create an open Vita SDK!

Yifan often talked about the need of an open Vita SDK before and now it seems he takes the initiative himself to give everyone a kickstart into this topic.

Here are his own words taken from his blog:

One of largest barrier to native PS Vita homebrew is the lack of an open toolchain and SDK. Essentially, we need something like pspsdk for the Vita. The reason why we don’t have it is because there are people who have an understanding of how the Vita’s executable format works but lack the time to code up the tools and there are people who have the time and ability to create such tools but lack the knowledge of Vita’s internals. The solution, I believe is to publish a comprehensive document detailing how the Vita’s executable format is laid out and the requirements for an open toolchain. Anyone with coding skills can now work on an open SDK; no Vita knowledge required!

Get his document here: http://yifan.lu/images/2015/05/specifications.pdf

But there is one more thing:

P.S (in an unrelated subject): Did you get a PSM license? If not, don’t fret, we got you covered. Just make sure you have the developer assistant installed on your Vita.

We can confirm that there indeed is a workaround for everyone not yet (and probably never going to be) approved. Since I needed to make use of this myself already, you can be sure to be on the safe side in the end! 😉 Stay tuned as the month will be over soon!

Catch me on twitter: @freakler94

About Freakler

Moin! Occasional programmer, number 2 here at hackinformer.com & creator of the PlayStationGuide. I mainly talk about console-hacking related stuff..


  1. Great news, keep it comin’. I tricked Sony with a fake screenshot so I think I might still use this “other method” to obtain a fake license. Well maybe not, it all depends if Sony will deny access after the shutdown.

  2. there are some annoucements on the PSM dev portal:

    SCE regrettably announce the discontinuation of the PlayStation®Mobile(PSM) Developer Program, which includes the discontinuing of content distribution on PSM store on July 15, 2015 and closure of the PSM DevPortal on November 30, 2015.

    Submissions of new PSM Applications made with PSM SDK 1.2 will no longer be accepted after March 31, 2015. Submitting updates made with PSM SDK 1.2 will also be unavailable after June 30, 2015

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