Just this Saturday yifanlu released his UVLoader exploit “REJUVENATE” for the PSVita, in hopes of speeding up development on the SDK.
Decided that open sdk is not happening fast enough. Maybe a public beta will entice more to work on the sdks.
— Yifan (@yifanlu) June 20, 2015
In few hours I learned so much about unix environment, how cygwin works, gcc, makefile and all this stuff thanks to #vitasdk IRC channel 🙂 — Luciano Ciccariello (@Xeeynamo) June 22, 2015
It seems that it worked, as a lot of developers are starting to get very curious and today we have our first PoC homebrew by Xerpi. This is just a sample homebrew and a great way to show everyone that the exploit is working. Along with the SDK compiling and working properly for the PSVita, this is great news and I can’t wait to see future developments as more people get involved.
Congrats to @xerpi for the first Vita homebrew compiled with an open sdk! https://t.co/ANe053yRRy pic.twitter.com/FfxPz4MU4P — Yifan (@yifanlu) June 22, 2015
Compiled on #PSP2SDK ! pic.twitter.com/C85F4gHTQT — 173210 (@173210) June 23, 2015
As you can see, a lot of dev’s are interested in yifanlu’s UVloader exploit (“REJUVENATE”) and the SDK for the PSVita. This is great and if you like to mess around with any of this, here are a few links to get you started. Xerpi also put this sample project on github – https://github.com/xerpi/vitahelloworld. In order to get the sample homebrew running you need to compile UVloader using the latest version on yifanlu’s github: https://github.com/yifanlu/uvloader
Xero has also improved the sample with touchscreen support and has compiled it with the latest version of the UVLoader.
Download Homebrew sample: http://www.mediafire.com/download/18qxpi76igtsjav/vitahelloworld.velf …
Quick Update On UVloader:
Rejuvenate 0.2.1 fixes file name space issue and (other) homebrew crash issue. http://t.co/L6g5uAZeaG — Yifan (@yifanlu) June 23, 2015